In addition, you can imagine how changes in the time of day and weather, along with the new tyre wear modelling and all of the new compounds lead to a much deeper driving and racing experience. After a longer than usual wait for a new entry in the series, Forza Motorsport 8 has been revealed for Xbox Series X and PC, but not Xbox One. “We’re working on things like track temperature and how it affects things like grip and tyre pressure, and tyre wear. Each compound has its own grip and wear characteristics, which Esaki said will lead to “exciting new gameplay decisions during a race.” Weather warningĮnvironmental factors will also need to be taken into account in Forza Motorsport, and have the potential to make each lap feel different, according to Esaki. There has always been tire wear in previous games, but tire compounds such as hard, medium and soft will deepen the gameplay and racing strategy. Multiple tire compounds have also been confirmed for Forza Motorsport, a first for the series. As simple as that may be, the curbing is night and day to where it’s been in the past.” They can be approached with confidence, and I think the playtest confirmed this. Our curbs in the past have often been viewed as somewhat coarse or unsettling, and I think that’s been dramatically changed. When Esaki was asked how else the physics will improve the driving experience overall, Esaki said: “Another example of how the physics work that has resulted in subtle but noticeable changes in the road surface are curbs. Esaki said that this results in the car’s handling better, and you can “feel” the track surface a lot more.īut that’s not all. That’s a 48x fidelity jump for a single tire collision. MS Flight Sim on PC/Windows will support VR. Yes Forza Motorsport 7 not only supports wheels on PC but devices built for PlayStation 4.For instance, Sony’s DualShock 4 controller and even the USB wheel for Gran Turismo. In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). Microsoft has shown little to no interest in vr so very likely not. The last time Esaki appeared on the Monthly show, he spoke about an upcoming playtest of a small portion of the game. According to Esaki, the tire collision model from the first game to Forza Motorsport 7 had a single point of contact with the track surface and refreshed at 60 cycles per second (60Hz). Forza Motorsport creative director Chris Esaki has revealed more details about the next entry in the series, Forza Motorsport, on the recent Forza Monthly live stream. The tires in Forza Motorsport, and the way they interact with the road, has been dramatically increased too. After announcing the next Forza Motorsport last summer, Microsoft has been a bit evasive about. It’s basically a huge generational leap coming to the game.” Forza Motorsport 8 Early Playtesting Will Kick Off Soon, Registration Open Now. “To put the physics work into perspective… the changes we made from Forza Motorsport 7 till now, is more than the changes we made from 4 through 7. Esaki also shared details on how Forza Motorsport’s physics have evolved from Forza Motorsport 7, which was released on Xbox One in 2017.